Enum Objects.TextureMaterialType
Constants for texture material types.
Corresponds to Tomb Editor material shader types. To be used with Objects.Material.GetType.
Members
| DEFAULT | Default material. |
| REFLECTIVE | Reflective material using legacy environment reflections, similar to savegame crystal or Midas golden effect in TR1. |
| SKYBOX_REFLECTIVE | Reflective material using skybox environment reflections. |
